SKILL RIVALS
Eight fighters · eight playstyles

Meet your rival.

Pick the fighter whose tools fit your style. Compare each rival’s basic attack and Super, learn what their signature move does, then take your pick into the free browser arena.

Play Skill Rivals
Brix, the close-range Skill Rivals fighter

BRIX

Close-range brawler

A wide buckshot spread built to own close quarters.

Basic attack
Fires five pellets in a broad cone; every pellet that connects deals damage.
Super
Blasts a wider nine-pellet spread that knocks rivals back and breaks walls.

Play tip: Close the gap before firing so more of the spread can land.

Vela, the long-range Skill Rivals sharpshooter

VELA

Sharpshooter

Long-range volleys reward careful aim and open lanes.

Basic attack
Fires a six-shot burst, with 330 base damage per projectile.
Super
Sends a longer-range 12-shot burst that pierces rivals and breaks walls.

Play tip: Line up a clear lane so the burst has room to connect.

Rumble, the heavyweight Skill Rivals tank

RUMBLE

Heavyweight

High health and close-range pressure help Rumble hold the line.

Basic attack
Delivers a four-hit melee combo, with 390 base damage per hit.
Super
Leaps to a target area and slams for 1,000 damage, knocking rivals back and breaking walls.

Play tip: Use cover to close in, then save the leap for a clear landing.

Wren, the sentry-building Skill Rivals engineer

WREN

Engineer

A pulse rifle and sentry let Wren control a lane.

Basic attack
Fires three pulse rounds, each dealing 240 base damage.
Super
Deploys an Overdrive sentry with a 180-damage landing blast, 700 health, and 145-damage shots.

Play tip: Place the regular turret to watch an approach; use Overdrive when a fight needs a stronger anchor.

Skid, the fast-moving Skill Rivals runner

SKID

Runner

Fast movement and spark volleys make Skid hard to pin down.

Basic attack
Fires a three-shot spark burst, with 330 base damage per projectile.
Super
Dashes twice in a row; each landing can slam for 650 damage.

Play tip: Aim through your target so the follow-up dash keeps the pressure on.

Echo, the bolt-replaying Skill Rivals trickster

ECHO

Trickster

Echo’s hits replay a lighter bolt, and the decoy can draw fire.

Basic attack
Fires two 440-damage bolts; a hit triggers a weaker echo bolt.
Super
Fires a three-bolt volley and creates a decoy that can absorb three hits.

Play tip: Send the decoy toward a different angle to split your opponent’s attention.

Gale, the wind-controlling Skill Rivals controller

GALE

Controller

Wind rounds shove foes; a cyclone disrupts a wider area.

Basic attack
Fires two wind rounds, each dealing 510 base damage and pushing rivals back.
Super
Creates a 4.8-second cyclone that damages, pulls, and disrupts nearby rivals.

Play tip: Drop the cyclone on a crowded fight or a narrow route to interrupt several rivals.